Thinking Scheme

Ken Dickey

Like APL crossword puzzles, the goal in Scheme is not how to find a way to implement something but to discover the best implementation style(s) to adopt based on the computational patterns inherent in the artifact being developed.
This paper describes the author's experience building GUI-Toy, a simple graphical user interface, using SDL, two different object systems, and multiple Scheme implementations.

Last updated 23 July 2008.


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